This page explains an alternate method to solve the last layer of the Rubik’s cube.
The algorithms for this method is longer than the beginner method, BUT they are less repetitive, so you will solve the cube in less moves and ultimately be faster.
This method is the foundation of the last two steps of the CFOP speed solving method, where you orientate the last layer (OLL), then permutate the last layer (PLL) starting with the corners and finishing with the edges.
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